Computer Vision and Machine Learning Lab
Computer Vision and Machine Learning Lab
KAIST · Graduate School of Metaverse
Professor
Prof. 김태균
Professor's page · publicationsAbout
KAIST 메타버스대학원(GSMV) 및 전산학부 김태균(Tae-Kyun Kim) 교수의 컴퓨터 비전 및 머신러닝 연구실(KAIST Computer Vision and Learning Lab, KCVL)이다. 3D 컴퓨터 비전을 위한 (딥)머신러닝, 생성형 AI, 물리 기반 AI를 중심으로 3D 손/신체 복원, 얼굴 분석·인식, 6D 객체 자세 추정, 행동 인식, 객체 검출·추적 등을 연구한다. 2010~2020년 임페리얼 칼리지에서 동명의 연구실을 이끌었고 2020년 KAIST로 부임했다.
Research keywords
Selected publications
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based DynamicsNeurIPS · 2025
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image RepresentationsNeurIPS · 2025
- Joint Learning of Pose Regression and Denoising Diffusion with Score Scaling Sampling for Category-level 6D Pose EstimationICCV · 2025
- Egocentric Whole-Body Motion Diffusion with Exemplar-Based Identity ConditioningCVPR · 2025
- Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded ImagesNeurIPS · 2024
- Dense Hand-Object GraspNet with Full Grasping Taxonomy and DynamicsECCV · 2024
- InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse DiffusionCVPR · 2024
Other labs in this department
- AIRIS LabRecruiting
Sung-Young Kim
Auditory training game, gamified digital therapeutics, Immersive audio for Metaverse
- Music and Audio Computing LabRecruiting
Juhan Nam
Music Technology, AI and Machine Learning for Music, Music Information Retrieval, Audio Signal Processing (AR/VR)
- HCI Tech LabRecruiting
Sang-Ho Yun
HCI, Interaction Techniques, Intelligent User Interfaces
- HCILRecruiting
Ki-Hyuk Lee
Human-Computer Interaction, Augmented Reality, XR, UI/UX
- Lifelike Avatar and Agent LabRecruiting
Sung-Hee Lee
Modeling Digital Human and Avatar, Motion Generation, Telepresence Avatar in AR/VR
- RAPHE LabRecruiting
Jae-Seung Jung
Neuroscience, Brain Science, Computational Neuroscience, Decision Making